FlameRunner
Have fun with this game built for the Xogot Game Jam 4!
The goal is to pass the flame on to the next runner before it dies.🔥🏃♂️
PSA: A bug (fixed in future version) causes so you have to enable controller mode and click on the screen to begin instead of pressing space.
Controls:
- Use the arrow keys or WASD to move/jump.
- Shift is run, but burns your flame faster
- x will fire a flame shot to destroy bosses
- Some bosses may need to be weakened with a special shot fired by pressing/holding down c or right clicking...
For some reason itch.io is messing up the mobile version...I have it working okay on Xogot iOS, but not on itch.io.
I used assets from Kenney as follows
- New Platformer Pack 1.1 — tiles, the 5 runner characters, enemies, backgrounds, core SFX
- Particle Pack — flame, fireball, smoke, and spark textures
- Light Masks 1.0 — soft radial masks for the flame light and boss lights
- Impact Sounds — boss hit, death, splash, crusher
- Interface Sounds — menu clicks, confirmation, the "denied" dry click
I used Claude and Codex to vibe code the project on macOS (thanks to the wonderful `xo` skill), verifying functionality on iOS with the Xogot iOS app. I'm both amazed at how well LLMs can do and it was also very frustrating at times.😅
| Status | Released |
| Platforms | HTML5 |
| Author | Lothlorien Studios |
| Genre | Action |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code, Text |



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